Technical Artist
- Work closely with the Art, Design and Engineering teams to effectively produce correct art content.
- Bring characters, ships & props to life with a mixture of rigging, animating and physics tuning.
- Help shape and evolve art pipelines, including tools, software, plug-ins and game technology.
- Establish and maintain art content pipelines focusing on Maya and Unreal Engine
- Check assets in terms of technical setup for their usage in Star Atlas.
- Investigate new techniques, assist in prototyping and help other developers with technical roadblocks
- Facilitate communication and asset pipeline between engineering and artist teams
- Demonstrate relevant experience in the game development industry.
- Passionate about innovation, improving pipelines, developing new tools and adapting to new technologies.
- Technical proficiency with Unreal Engine.
- Experience in using 3D graphics software such as Maya or similar, Houdini, Substance.
- Understanding of scripting/programming languages such as Python, C#, C++..
- Understanding of material and texturing workflows is a plus
- Loves to be part of a passionate team and can communicate effectively.
- Have a strong understanding of art content and techniques, including modeling, texturing and shading, and Physically Based Rendering